Quick start¶
Get Blueprint Outline running in a few minutes.
Install¶
- From Fab, install into your engine/project or copy the
BlueprintOutlinefolder intoYourProject/Plugins/. - Edit → Plugins → enable BlueprintOutline.
- Restart the Unreal Editor.
Source package
Marketplace/Fab source packages contain no Binaries. Let the editor compile the plugin on first open (or build via your usual development workflow).
Open¶
- Open any Blueprint asset.
- Open the Outline panel via one of:
- Window → Graph Editor → BlueprintOutline
- Blueprint Editor toolbar M → check BlueprintOutline
- Console:
bpoutline
- Double-click a tree row to jump to that node in the graph.
First useful actions¶
| Goal | Action |
|---|---|
| Find a node | Click search (or Ctrl+F), type a label |
| Expand everything | Ctrl+E |
| Refresh after edits | Ctrl+R (or the refresh button) |
| Inspect data flow | Select a node; use Dependency Explorer (next to Compiler Results) |
| Version / contact | Outline toolbar i (About) |