Roadmap¶
Honest split between Framework v1 (frozen) and production / live MMO work.
Framework v1.0.0 — frozen¶
| In scope | Out of scope (v1) |
|---|---|
| Deterministic simulation + owner capabilities | Shippable game content (Games/) |
| Composite persistence (union v13) | Franchise / IP skins |
| Platform hardening PH0–PH5 | Full production ops / live SRE stack |
| Fail-closed validation proofs | “Install and play an MMO” product |
Tag reference (source repo): v1.0.0-framework.
Production readiness (approx.)¶
| Area | Status |
|---|---|
| Framework architecture | Done (v1 freeze) |
| Capability framework (PR1–PR4) | Done (seven+ owners proven) |
| Platform validation (PH0–PH5) | Done (CI proofs) |
| Production readiness | Open (~20–35%) |
| Live MMO / game product | Not started as a product |
Numbers are indicative from the in-repo production readiness tracker — they answer “operability at scale,” not “Framework correctness.”
Phase 2 focus (active)¶
Examples of continuing tracks (see source Documentation/Roadmap/):
- Networking / dedicated server authority
- Delta replication & interest
- Prediction / reconciliation
- Telemetry / observability
- Gameplay recreation tools / editor boundaries
Commercial posture¶
- Design for commercial reusability from day one.
- Framework stays marketplace-ready as technology, not as a branded MMO title.
- Fab listing for the framework may lag the open docs hub; seller page remains the discovery point until a listing URL is published.