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Quick start

Local development against Unreal Engine 5.8 (as used by the Runtime host project).

Prerequisites

  1. Install Unreal Engine 5.8.
  2. Clone or open the mmorpg-framework tree (Desktop folder name may appear as X Online).

Open the host project

  1. Open Runtime/MMORPGFramework.uproject.
  2. If plugins are missing: Edit → Plugins and add ../Framework as an additional plugin directory.
  3. Build Development Editor.

Smoke tests

Run automation suites from the editor or command line (prefixes used in-repo):

Area Example filter
Simulation model MMORPGFramework.MMOSimulation.Model.*
Benchmarks MMORPGFramework.Benchmark.*
Platform hardening MMORPGFramework.Platform.PH0 … PH5

Repository map (short)

Framework/       Unreal plugins (MMOCore, MMOInventory, …)
Runtime/         Host .uproject — development, testing, automation (not a shippable game)
Protocols/       Wire / simulation specifications
Adapters/        Optional legacy bindings
Games/           Deferred game content (G-track)
Documentation/   Governance, ADR, gates, glossary

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