Quick start¶
Local development against Unreal Engine 5.8 (as used by the Runtime host project).
Prerequisites¶
- Install Unreal Engine 5.8.
- Clone or open the mmorpg-framework tree (Desktop folder name may appear as X Online).
Open the host project¶
- Open
Runtime/MMORPGFramework.uproject. - If plugins are missing: Edit → Plugins and add
../Frameworkas an additional plugin directory. - Build Development Editor.
Smoke tests¶
Run automation suites from the editor or command line (prefixes used in-repo):
| Area | Example filter |
|---|---|
| Simulation model | MMORPGFramework.MMOSimulation.Model.* |
| Benchmarks | MMORPGFramework.Benchmark.* |
| Platform hardening | MMORPGFramework.Platform.PH0 … PH5 |
Repository map (short)¶
Framework/ Unreal plugins (MMOCore, MMOInventory, …)
Runtime/ Host .uproject — development, testing, automation (not a shippable game)
Protocols/ Wire / simulation specifications
Adapters/ Optional legacy bindings
Games/ Deferred game content (G-track)
Documentation/ Governance, ADR, gates, glossary
Next¶
- Capabilities — what owners exist
- Architecture — how layers relate
- FAQ
- Support