FAQ — MMORPG Framework¶
Is this an MMORPG game I can play?¶
No. It is an Unreal Engine framework / platform for building MMORPG systems: simulation, capabilities, persistence, and hardening proofs. Games are separate deliverables.
Which Unreal version?¶
Primary local Runtime host targets UE 5.8 (Runtime/MMORPGFramework.uproject). Check the source ADR for engine version policy before retargeting.
Where is the code?¶
- GitHub: MchtMzffr/mmorpg-framework
- Local folder may be named X Online on your machine.
What does “Framework v1 frozen” mean?¶
Core simulation + owner capabilities + platform proofs are tagged and treated as stable for that generation. New work continues on Phase 2 tracks (network, prediction, ops, …) without pretending v1 is a live MMO.
Does it include inventory, quests, marketplace, etc.?¶
Yes as framework capabilities (F12–F20): Inventory, Loot, Quest, Economy, Crafting, Vendor, Mail, Marketplace — with gate evidence in the repo. See Capabilities.
Can I put franchise content in Framework/?¶
No. Framework cores stay IP-free. Content and brand live in game/adapter layers.
Where do I ask for help?¶
Support — email and Fab seller page. Prefer precise UE version + what suite/gate you ran.
Deep docs?¶
Constitution, ADR, glossary, gate reports, wire specs: browse Documentation/ and Protocols/ in the source repo. This hub summarizes for customers and sellers.