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FAQ — MMORPG Framework

Is this an MMORPG game I can play?

No. It is an Unreal Engine framework / platform for building MMORPG systems: simulation, capabilities, persistence, and hardening proofs. Games are separate deliverables.

Which Unreal version?

Primary local Runtime host targets UE 5.8 (Runtime/MMORPGFramework.uproject). Check the source ADR for engine version policy before retargeting.

Where is the code?

What does “Framework v1 frozen” mean?

Core simulation + owner capabilities + platform proofs are tagged and treated as stable for that generation. New work continues on Phase 2 tracks (network, prediction, ops, …) without pretending v1 is a live MMO.

Does it include inventory, quests, marketplace, etc.?

Yes as framework capabilities (F12–F20): Inventory, Loot, Quest, Economy, Crafting, Vendor, Mail, Marketplace — with gate evidence in the repo. See Capabilities.

Can I put franchise content in Framework/?

No. Framework cores stay IP-free. Content and brand live in game/adapter layers.

Where do I ask for help?

Support — email and Fab seller page. Prefer precise UE version + what suite/gate you ran.

Deep docs?

Constitution, ADR, glossary, gate reports, wire specs: browse Documentation/ and Protocols/ in the source repo. This hub summarizes for customers and sellers.